Tumble Fall
Streamdrop duration: 1/2/3 minutes (configurable)
Gameplay Duration: 30 seconds
Maximum Gems: 750
Minimum Gems: 0
Introduction
In Tumble Fall, users will try to go as far as they can by executing jumps with the right amount of strength. Each platform will be in different shape and size as well as distance from each other, making it harder. Each successful jump attributes points and also bonus points for having an accurate landing.
What can Creators configure?
As a creator, you will be able to adjust the difficulty of the game:
Normal mode: Larger sized platforms
Hard mode: Smaller sized platforms
You can also adjust the duration of the StreamDrop window between 1/2/3 minutes. This duration represents the window of time where fans are able to participate in the Tumble Fall. Once set you are all ready to smash the StreamDrop button and start your first Tumble Fall experience!
Gameplay
When a user starts the StreamDrop, he or she will have 30 seconds to go as far as they can by jumping from platform to platforms with the right amount of distance. The distance of the jump is controlled by the duration of the tap & hold or click & hold depending on which platform you are on.
Points are awarded for every successful jump and if the landing is accurately in the middle consecutively, users will get bonus points as well.
Each time the jump is unsuccessful, the user will have 1 second of revive time which will mean less time to work with towards a high score. Unsuccessful jumps will also reset any bonus streaks.
How does the scoring work for Fans?
To ensure a fair distribution and balance of Gems distributed for all experiences. We are using the same concept of a "passing" reward and a "top 100" reward. Fans who participate in the Tumble Fall and have at least some points will be awarded 250 gems and Fans who come up in the top 100 will receive and additional 500 gems
We hope you guys enjoy the new experience that we have put out. If you have any comments or feedback, feel free to reach out to us on Discord or X.
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